Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
A simple IWB Maths game designed in Powerpoint to develop early number skills.
An ideal game to model counting amounts from 1 to 5 using a five-frame with a Christmas theme. Super as a mental starter. Children are invited to subitise the number of reindeers presented in the five-frame and click on the matching number shown.
A super fun way to practice number recognition from 1 to 5 and develop subitising skills.
If you enjoy using this resource with your class, please leave us a positive review. Many thanks.
A simple interactive maths game, designed in Powerpoint to support the fluency of number bonds to 10. This game can be shared on the interactive whiteboard as part of whole class teaching and or small group work and is ideal for developing children’s understanding and fluency of number bonds from 1 to 10.
Children have to count the UFOs from outer space in the the ten-frame and identify the matching numeral on the number track. Next, children have to say how many more UFOs would make 10 and click the matching numeral. The missing UFOs float into the ten-frame to show the missing number of UFOs. All the number bonds are presented. (42 slides in total) Easily editable.
Space themed Ten-frames 1 to 10 and number bonds to 10 cards are included - ready to print, laminate and use during whole class maths provision.
A simple IWB counting game to develop children’s fluency using number bonds to 10 by counting penguins.
This is an ideal maths game to model using the ten-frame to explore number bonds to 10. Ask the children to count the number of penguins they see in the ten-frame and work out how many more penguins need to be added to make 10. Children could write the matching calculation on individual whiteboards OR show the match number with their fingers as part of whole class teaching and learning. This game may also work well as part of a guided group work session. Children may also enjoy interacting with this game during continuous provision. Children are invited to click on the matching number card that would make 10 penguins altogether.
This Number Bonds to 10 game is designed in Powerpoint and easily adaptable to work on different arrangements of 10. (28 slides in length)
A simple IWB Penguin themed Maths game using a 5-frame designed in PowerPoint to support the development of children’s early number skills.
This maths game aligns well with EYFS and Year 1 goals, by supporting early number recognition within five
Children are presented with varying arrangements of penguins from 1 to 5 in the five-frame. Children are invited to subitise (see without counting) and click on the matching numeral. Supports symbolic number recognition of numbers from 1 to 5. This resource is 30 slides in length and fully editable.
Easily adaptable to create other arrangements of five within the frame. Includes penguin 5 frames to print for continuous provision activities (e.g., matching the frame with the number digit card; adding one more penguin to the frame; picking two frames and calculating how many altogether etc…).
If you enjoy using this resource, then please post a positive review. We would love to hear from you. Many thanks.
An interactive maths game designed in Powerpoint to support the development of children’s early number skills.
Children are invited to say how many seagulls they can see in the ten-frame. Children click on the matching number. This game works well as a simple maths starter to number bonds to 10.
If you enjoy using this game with your class to support teaching and learning please leave us a positive review. You may wish to also follow us on Twitter @EyfsGames to hear about our latest games. Many thanks.
A FREE interactive Maths game designed in PowerPoint to support teaching and learning of doubling numbers within 20.
Children are invited to double each domino and “see the amount” and click on the matching number card.
Varying doubles are presented. (This game is 18 slides in length).
If you enjoy using this game to support teaching & learning then please leave us a positive review. You may also wish to follow us on Twitter @EyfsGames to hear about our latest FREE games. Many thanks.
A simple interactive maths game designed in PowerPoint to support children’s early mathematical skills.
Children are invited to say how many ladybirds they can see in the ten-frame and click on the matching numeral on the number track.
This game supports early symbolic number recognition. 1 to 36 slides in length.
If you enjoy using this game to develop children’s early mathematical skills please leave us a positive review. You may wish to follow us on Twitter @EyfsGames Many thanks.
This is a simple IWB number comparison game designed in Powerpoint. Children are presented with two 5-frames with varying amounts of counters on each slide. Children need to click on the 5-frame showing the most or fewest counters. The game is 20 slides in length.
This game links well with Whiterose Maths planning activities for Autumn term for EYFS. It provides is a good introduction for children to begin to develop their subitising, composition and number comparison skills using a 5-frame.
An added challenge is to explore how many more counters would be needed to be added or taken away to make the amounts shown in the 5-frames the same. For example, “the amounts would be the same if we added (or subtracted) “X” amount of counters”.
If you enjoy using this IWB game with your class, please let us know by leaving a positive review. Many thanks.
A simple interactive whiteboard game designed in Powerpoint to develop early number comparison skills.
Children are presented with two 10-frames.
Children are invited to click on which 10-frame shows the most / fewest counters. (This game is 20 slides in length and easily editable).
An additional challenge can be added to this game - ask the children how many counters altogether? How many counters would we need to add / subtract to make the amounts in the 10-frame the same?
I f you enjoy using this game to develop early number skills then please leave us a positive review. Many thanks.
A simple IWB maths game designed in PowerPoint to develop early number skills. Children compare the amounts of pumpkins shown in each ten-frame.
This is a simple maths game to develop early mathematical vocabulary and understanding using the language of ‘fewer’ and ‘more’ pumpkins using a ten-frame.
Children are presented with two ten-frame on each slide. Children are invited to identify and click on the ten-frame showing the most or fewest pumpkins. (23 slides in length). Additional challenge can be added by inviting children to consider how many pumpkins would be needed to be added or taken away to make both ten-frames show the same number of pumpkins.
If you enjoy using this game to develop children’s early number skills then please leave us a positive review. Many thanks.
A simple FREE IWB maths game designed in PowerPoint to develop early number comparison skills.
Children are presented with varying amounts of fruit in each ten-frame. Children are invited to click on the ten-frame showing the most or fewest fruit. 23 slides in length.
This interactive game is ideal for developing mathematical language using ‘more’ and ‘fewer’. An additional challenge can be to ask the children how to make both frames show the same amount.
If you enjoy using this game then please leave us a positive review. Many thanks.
Help T-Rex find the domino that doesn’t belong.
Which domino is the odd one out?
This is a simple interactive maths game designed in PowerPoint to develop children’s early number skills. Children are presented with four dominoes (amounts within 10) and invited to click on the odd one out. This IWB maths game is ideal to develop children’s early subitising and fluency skills using amounts within ten.
The game is easy to edit and 22 slides in length.
If you enjoyed playing this game then please leave us positive review. Many thanks. Do follow us on Twitter @EyfsGames
Santas’ Five Red Buttons! How many buttons can you see in the 5-frame? A simple FREE interactive maths game using a 5-frame. Ideal to develop early number skills. Links well with Pete the Cat and his four groovy buttons by Eric Litwin.
Children click on the matching number of buttons shown in the 5-frame.
Easily adapted to show one more and or one less button in the frame. (30 slides in length) Varying arrangements of buttons shown from 1 to 5.
If you enjoy using this Maths game then please leave us a positive review.
Penguin Christmas Addition is a simple interactive whiteboard game designed in PowerPoint to support the development of early addition skills.
Children are invited to count the number of spots shown on the domino (developing both their perceptual and conceptual subitising skills). Children click on the correct number card to show how many spots altogether. The total number of spots is revealed with the addition calculation. This activity works well with the whole class by inviting the children to write the matching addition calculation on their mini whiteboards and calculate the answer.
Ideal for developing early number skills within 10. This game is easy editable and includes 22 interactive slides.
If you enjoy using this Maths game then please leave us a positive review. Many thanks.
A simple interactive maths game designed in PowerPoint to support the development of children’s early number skills.
Help Rudolf match the amount of cookies shown in each ten-frame with the correct number digit card. Ideal to introduce and reinforce using a ten-frame.
An easy to edit resource that includes 1-10 rudolf ten-frames and number digit cards for follow up activities during your continous provision. (43 slides in length)
If you enjoy using this ten-frame game to support teaching and learning in Maths please leave us a positive review. Many thanks.
This is a simple doubling game that is ideal to play on the interactive whiteboard IWB to develop children’s early doubling skills within 10.
A selection of double dominoes are presented. Children are invited to click on the matching amount on the number track.
A simple IWB subitising game with a Red Nose theme - six or NOT six.
Children are shown various dot images of the number six and NOT six. Children identify whether the domino shows six or NOT six.
Links well with NCETM ideas and planning for developing children’s early subitising skills - i.e., being able to recognise six can be made in various ways.
This game is easily editable to create your own games - i.e., seven or NOT seven eight or NOT eight etc…This game is 27 slides in length.
Easter egg subitising is a simple interactive whiteboard activity to develop early subitising skills.
Children are presented with various arrangements of easter eggs in each slide.
Children identify whether there are six easter eggs or not in each arrangement.
This game is 27 slides in length and easily editable.
If you enjoy this game please leave us a positive review. Many thanks,
The muddy pig number game is a simple interactive whiteboard teaching and learning Maths game to develop early number skills.
Children are presented with a pig on each slide and invited to say how many mud spots they can see on each pig. Children identify the correct answer card that matches the number of mud spots presented on the pig. This resource can be used in whole class teaching to develop early perceptual and conceptual subitising skills. The game can lead on to group activities where children work in pairs and roll a die and place the corresponding number of mud spots on their pig.
This early maths game resource is 20 slides in length and editable in PowerPoint.
If your children enjoy playing this game using the interactive whiteboard please leave us a positive review.
This resource is ideal for use on the interactive whiteboard to develop perceptual and conceptual subisiting skills and for varied maths continuous learning provision within the classroom with an Easter theme. This resource presents varied assortments of Easter Eggs on each slide. Children view each slide and see if they can identify 5 eggs. How many different ways can they see five? For example, 1 red and 4 blue eggs makes 5; 2 yellow and 3 red eggs makes 5 etc…
The subitising Easter Egg cards can be printed off and laminated for various games in continuous provision and small group activities.
Game 1 - Find all the cards showing 5 eggs
Game 2 - Find two cards that make 5 altogether
Game 3 - Pick a card. Identify the amount and add one more egg to each card shown
Game 4 - Roll a die. Find the matching number of Easter eggs. The winner is the one who collects the most cards within a time limit. Roll a six have another try.
Game 5 - Pick a card. Double the amount of Easter eggs.
So many options with these cards to develop early number skills. If you enjoy using this resource then do leave us a positive review. Many thanks.